GpuBufferManager
Responsible for managing GPU buffers. There are 4 types of buffers:
- Transparent batched
- Opaque batched
- Transparent reused
- Opaque reused
Constructor Summary
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Member Summary
Public Members | ||
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gl: * |
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liveBuffersOpaque: *[] |
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settings: * |
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viewer: * |
Method Summary
Public Methods | ||
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deleteBuffer(buffer: *) |
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getBuffers(transparency: *, reuse: *): * |
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isEmpty(): * |
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pushBuffer(buffer: *) |
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sortBuffersByColor(buffers: *) |
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sortBuffersByCroid(buffers: *) |
Public Constructors
public constructor() source
Public Members
public gl: * source
public liveBuffersOpaque: *[] source
public liveBuffersTransparent: *[] source
public liveReusedBuffersOpaque: *[] source
public liveReusedBuffersTransparent: *[] source
public settings: * source
public viewer: * source
Public Methods
public deleteBuffer(buffer: *) source
Params:
Name | Type | Attribute | Description |
buffer | * |
public getBuffers(transparency: *, reuse: *): * source
Params:
Name | Type | Attribute | Description |
transparency | * | ||
reuse | * |
Return:
* |
public pushBuffer(buffer: *) source
Params:
Name | Type | Attribute | Description |
buffer | * |
public sortAllBuffersByColor() source
public sortBuffersByColor(buffers: *) source
Params:
Name | Type | Attribute | Description |
buffers | * |
public sortBuffersByCroid(buffers: *) source
Params:
Name | Type | Attribute | Description |
buffers | * |